Non-Pinhole Approximations For Interactive Rendering
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Non-Pinhole Approximations For Interactive Rendering |
Abstract
Depth images have been used to approximate scene geometry in a variety of interactive 3-D graphics applications. In previous work, images were constructed using orthographic or perspective projection which limits approximation quality to what is visible along a single view direction or from a single viewpoint. This paper shows that images constructed with non-pinhole cameras improve approximation quality at little additional cost provided that the non-pinhole camera offers fast projection. For such a camera, the fundamental operation of ray depth-image intersection proceeds efficiently by searching along the one-dimensional projection of the ray onto the image. In the context of two-camera configurations, our work extends epipolar geometry constraints to non-pinholes. We demonstrate the advantages of non-pinhole depth images in the context of reflections, refractions, relief texture mapping, and ambient occlusion.
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Citation
Paul Rosen, Voicu S Popescu, Kyle Hayward, and Chris Wyman. Non-Pinhole Approximations For Interactive Rendering. IEEE Computer Graphics and Applications (CG&A), 2011.
Bibtex
@article{rosen2011non,
title = {Non-Pinhole Approximations for Interactive Rendering},
author = {Rosen, Paul and Popescu, Voicu S and Hayward, Kyle and Wyman, Chris},
journal = {IEEE Computer Graphics and Applications (CG&A)},
volume = {31},
pages = {68--83},
year = {2011},
note = {Feature Article. 2011 Best Paper Award Runner-up.},
abstract = {Depth images have been used to approximate scene geometry in a variety of
interactive 3-D graphics applications. In previous work, images were constructed using
orthographic or perspective projection which limits approximation quality to what is
visible along a single view direction or from a single viewpoint. This paper shows that
images constructed with non-pinhole cameras improve approximation quality at little
additional cost provided that the non-pinhole camera offers fast projection. For such a
camera, the fundamental operation of ray depth-image intersection proceeds efficiently
by searching along the one-dimensional projection of the ray onto the image. In the
context of two-camera configurations, our work extends epipolar geometry constraints to
non-pinholes. We demonstrate the advantages of non-pinhole depth images in the context
of reflections, refractions, relief texture mapping, and ambient occlusion.}
}



